Like on the image below go to assign to the NONE button in BACKGROUND a BITMAP.Īfter this step you will see that the material editor is showing you the settings of the Bitmap panel. This are the settings of the raytrace panel (on the right side of the material editor you can see written RAYTRACE instead of standard). In fact we will use a simple image to create a Fake reflection.Īfter you have insert RAYTRACE in the reflection map you will see that the material editor is showing new settings. This kind of technique simulates to have a environment reflected on surfaces which in reality does not exist in your scene. But what if we don't have any other object in the scene that can reflect on our model? A good reflection will give a touch of realism to your object and will describe better organic shapes. Very often you need to have a environment which reflects on your object to achieve a good rendering. The value in the reflection slot should be between 85 and 100 (a mirror must have 100). Have REAL reflections of other objects in the scene on this material. You can begin with the value 40 in both slots).ģ.) Go to maps and assign to the REFLECTION map "RAYTRACE". Install and manage your mods easily with community-made 1-Click mod downloaders.ġ.) You need a dark gray diffuse color (for a perfect mirror it should be black, but often a dark grey color has a better effect on chrome).Ģ.) Now go to add glossiness and specular level (there are no fixed values, the correct effect is strongly depending by the light that you create. ↺9 The Legend of Zelda: Breath of the Wild (WiiU) ↺9 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games!
How to create Chrome Material in AutoDesk 3ds Max